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While other RPGs may give their characters differing battle stats that make it easy to rank them by raw power, the situational nature of LISA’s battle system allows every character a chance to shine.
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Traveling through the territory, Gamer will meet with secondary characters and will be able to gain them in the group. The indie RPG LISA: The Painful boasts 30 playable party members to choose from, allowing for a whopping 24360 possible configurations. The only opportunity to stay alive in this world is to be a heartless and selfish. It may be chopping limbs, beating people or another horrific method. To save the member of the group from death, you will need to sacrifice the strength of the protagonist. Players enjoy a selection system to learn more about the characters and oneself. There is a certain drug drug that allows nothing to feel, but soon turns the consumer in the monster.
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Society is full of disgust and morally destroyed. The process is presented in the form of a role-playing game with a side scrolling, and the action unfolds in the destroyed empty after a white flash. This game is about survival, sacrifices and perversions in the postpocalyptic world. As it turned out, the girl itself escaped from him not to be under eternal control. And Brad, as soon as I found Buddy, decided to reap the guilt thus and not repeat the previous mistakes, hiding it from around the world. Previously, the protagonist lived together with his sister Liza, who committed suicide due to the poor attitude of her father. He raises her, giving her name Buddy, but once it is kidnapped, and Brad goes to her searches. Only dozens of girls remained on the entire planet, and the principal Hero Brad finds one of them. Overall I highly recommend this game.In Lisa: The Painful it all started a few years ago, when the planet was the mysterious catastrophe "White flash", which destroyed most of the female representatives. Also some enemies are complete pushovers while others will literally kill your party members (not KO, KILL) if you don't get a little lucky and or kill them first. The enemy designs are all unique and full of personality. The game is very dark, tonally, and I completely love it for it. In fact I frequently back traveled (with my fast travel truck keys) to rest instead of using resources likes potions because everything feels so valuable in this game. Sooooo, I cheesed the game a bit (I fully admit) and would save every time I slept and if I got a back outcome I would reload. Maybe lose your stuff, poisoned, party member kidnapped, etc. For instance, when you sleep at a camp fire there is a high likelihood that something negative will happen.
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Just in the random cases when the game decides to make your life even more annoying by blowing **** up in your face that you couldn't possibly have been prepared for. I don't necessarily mean difficulty of enemies though those can be the case too. The game is PAINFUL even in regular difficulty. I would have liked the party members to have more of a personality outside the short introduction and level up quotes but I still felt an affinity for them none the less. Characters you run into are either goofball funny, disturbing, horrific, murderous, sociopathic, rapey, or a combination.
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It actually reminds me of Yakuza games in that it can go from being completely absurd with its humor to gripping with its serious story telling. For some reason now I am totally fine with it and in fact love it now. Even though I liked the humor the music and atmosphere was at times unsettling to me. Even though I liked the humor the music and atmosphere was at times I first tried this game out a couple years back and fell off of it. I first tried this game out a couple years back and fell off of it.